![]() ![]() And this isn't even considering Pathfinder's Master Surgeon which gives surgeon's mod (20% chance to gain a flask charge on critical hit). With the increased charges from Poacher's Mark+passive it essentially means as long as you're killing things, your flasks are ALWAYS up. This is a duration of 5.5 seconds as opposed to 4.2 seconds. Hence the Ranger start, Pathfinder ascendancy, Poacher's Mark curse, and Witch Flask nodes.Ĭombining all of these aspects we end up with unique flasks that last for 32% longer, are 30% stronger, and charge 120% faster than anybody else. Increased Flask effect, charges, and duration is a priority. So this is in a separate category because it might get lengthy. My current spec on my Shadow has +135% hp and has over 4,100 right now. With 143% hp via tree and this current gear i think i would sit around 4,300 HP. 6L is not required, and Carcass Jack is ideal but not required.īest in slot rings are double HP coral rings. ![]() Everything else has just been acquired by myself through years of playing in Standard. In some way you want dual curse, i don't care how you get it, but you want it. Either way can easily be swapped for Rare gloves for more resistances/life/dexterity.Īgain Windscream is somewhat required. If you have legacy Mali's, by all means use them, they're probably better. This is why Facebreakers are preferred to Maligaro's. You have so many blades out at once, and they all hit twice per second that even with 20% crit chance you'll be critting all the time. While this build is a critical build, it is not IMPERATIVE to have the highest amount of crit chance as possible. Not a massive loss from a dagger with even 109%. The best mod to master craft, the ideal mod, is crit chance to spells since you can get upwards of 66%. Spell damage is inherently better than x-x damage to spells, but i find it extremely difficult to roll. This is where the majority of your critical increase is boosted from. You can even roll MAGIC daggers with just 2x spell mods like 80% inc critical chance for spells and x-x cold/fire/lightning damage to spells and be absolutely fine damage wise. I've crafted both of these daggers (and many others) all myself for real cheap. You want Platinum Kris because of the 80% global crit implicit. The Blade Vortex DPS really comes from weapons. This is my current gear on my current build on a Shadow. You can also grab up dexterity on Rings and Gloves if need be. I need to use the unique jewel that turns intelligence to Dexterity in order to use max level Blade Vortex. I find the best slot for that is boots, meaning really the only REQUIRED unique is Windscream. However its important to note you'll want double curse somewhere. You can also sacrifice whatever DPS gear for added life slots. Ending up with %143 HP it isn't going to be rocking 5k HP, but you should be above 4,000 with double HP Coral Rings and Leather Belt. Grabbing up as much HP and jewels as you can without wasting too many passives. 20% flask charges gained, and 20% flask duration. However vs trash mobs it also aids in clear speed since you won't have to stop and spin up blades as often.Īs you can see, the Ranger start is going to be used for the Ranger Ascendancy tree, but its other massive benefit is the Druidic Rite passive. This is only noticed on bosses when you can spin up the max amount of blades in preparation to maximize DPS against the boss. Without all duration nodes you won't be able to. Its important to grab all of them because you'll actually be able to sustain 50 blades. Since i play on standard i'll be going for extreme DPS but i'll retain a bunch of survivability, i assure you.įor hardcore players there will be a passive tree and theorycraft for you but it will be untested in both numbers and playability.Įach build however is based around flasks and Pathfinder Ranger Ascendancy class, summed up by a fellow member quoted here:Įmphasis is on duration nodes. Not that each build is without the other, but one will be more focused than the other. Also builds that use them are not useless without them, they're just optimized with them. Not all builds need them, but every build is stronger with them. To not utilize flasks in your build is for you to gimp yourself. They give an extreme boost of damage as well as an EXTREME boost in defense at the same time. ![]() Well now Pathfinder gets released, and funny enough it gives probably the same amount of offense boost while also being very defensive. To have a higher base crit and crit dmg based on power charges, and 100% MORE chance to crit on things with high HP, that seemed EXTREMELY amazing for my plan but it all has to do with the offensive. Im trying my best to plan ahead for Ascendancy patch and passives trees, to which i thought Assassin would be the best use since my BV build is based on crit. I've been working on my Blade Vortex build for awhile now, trying to optimize things and get things to how i really like/want it. ![]()
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