![]() That includes among others: Water handling, coherent techtree with more advanced stuff for end-game, relationship system to allow stories to develop, improved graphics and last but not least, travelling through the world, which allow things as nomading for a better place to settle or visiting other colonies (to raid it probably). ![]() The ones that have “EA traumas” doesn’t matter!ħ – Being part of EA and then going 1.0 will multiply the attention Rimworld gets and will also extend the opportunities to sell it.Ĩ – Promise to yourself that the remaining of popular requests from the community are ready the day game goes 1.0, or it will be a disapointment for too many people which can affect Ludeon reputation worldwide and you don’t deserve that. Have the first update ready to hit one week after the drop on EA.ĥ – Keep going through alphas this way until you build enough foundation to call it a “complete game experience”Ħ – Your well known reputation and fanbase here will insure that the EA phase will be well recognized for what it is worth for. Well, my point of view and suggestions about steam release are:ġ – Game is complete enough for EA but not for full release.Ģ – Many people really want to play the game but are definitely waiting to arrive at steam.ģ – Taking a break should happen right now and for a very short period.Ĥ – After break, put Rimworld on EA and change the pace of updates to once every 2 weeks. It’s also compatible with Alpha 11 saves! So look for that to come out soon. It’s a massive bugfixing, tuning, and adjusting release, with hundreds of bugfixes and many balance changes and other small improvements. Having him around should help increase development speed.Īlpha11b is approaching final testing. You may remember him as the guy who wrote the original code for the health system last summer. In other news, Piotr Walczak, Polish coding prodigy has rejoined me after his school year. I am listening and learning from you guys all the time. You’re not just giving me two-line low-effort responses you’re giving me entire essays, and it’s really useful. I also really appreciate everyone who took the time to write out a full set of thoughts on this topic. Of course, the game itself will be the same either way (in fact, we might get more content out in the near term because of time saved from Steam release hassles). ![]() I’m sorry for the confusion on this and I hope this isn’t letting anyone down too much. So there’s just no great hurry there that outweighs the risks. We already have a well-working release system that’s served us all well for almost two years. Automatic updates are cool, but there’s not much point when the game isn’t being updated because the developer is on break. Steam Workshop is nice, but a lot of people don’t use it even when they have the option. The benefit of pushing to Steam now doesn’t seem worth it. My fear is that misunderstandings and accusations around me taking a break soon after release would taint what I think will be an otherwise strong release on Steam. ![]() I hope I’ve built up some trust among RimWorld players by my actions in the past – but with a Steam release come a lot of new players who don’t know me from a hole in the wall. So no matter how much I communicate, a lot of those messages won’t be read, understood, or even believed. These days, people assume a lot about a developer and their process very quickly, and a lot of it can be negative. However, on further discussion it seems like a risk. The idea was that anyone could read it and decide for themselves whether they wanted to buy the game or not. To alleviate concerns about me not being around for my break, I thought I’d write a blog post describing the exact state of the game and where development was heading. Originally, I wanted to get the Steam release out so you would all have access to Steam features and automatic updates while I was on break. So after some great conversations about the Steam release and some more thought, I’ve decided to hold off on the Steam release until next year. The Ideology expansion is coming to RimWorld Console Edition!.Something cute has wandered into the area!.Rare plushie thrumbos have wandered into the area!. ![]() The Ideology expansion is out on Xbox and PlayStation!.We love deep PC games and story generators.Ĭheck out founder Tynan Sylvester's blog and his book, Designing Games. Ludeon Studios is an independent game developer. ![]()
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